tunesklion.blogg.se

Mad riders game review
Mad riders game review









mad riders game review

The word mad is in the title of this game for a reason. Frequently, the fastest route involves the most danger and chance of crashing out. They're immensely useful to shaving valuable seconds off a course time.ĭetermining the best route to take in each track comes down to how much of a risk taker you are. Activate the collectible and it's possible to avoid a certain section of the track by following a route that opens up for a brief period of time. These shortcuts are reminiscent of Split Second. Each track offers multiple ways of tackling them and that's without taking into account shortcuts that are activated by a collectible. Variety mostly comes in the form of the different choices that can be made while racing. Some jumps will involve rings of fire and other implements of painful death Returning to an older stage to improve my 3rd place to a victory ensured that I had the better vehicle to achieve success. At one point, I found it impossible to get past one track then realised it was because I needed to level up and unlock a new bike. These vehicles are vital to success as often older bikes just won't cut it against some of the harder opposition. Throughout, a levelling up system provides a steady trickle of new and improved vehicles to try out. Ghost Challenge is the least interesting of the bunch involving a ghost competitor that must be outraced. Arena is similar but without the time limit, requiring players to race others as they follow checkpoint to checkpoint. Race the Clock is a race against time, requiring players to drive through numerous time gates in order that they don't run out of time. There's the standard race type, a stunt race which frequently involves going around a much tighter yet more stunt focused course, Race the Clock, Arena and Ghost Challenge. Five different types of race are available. The Tournament mode comprises of 40 events in all. Indeed, you'd better get used to them as certain sections of the Tournament mode requires a plentiful supply of stunts. They're simple enough to put into effect by holding down A and pulling the left stick in any direction. These stunts provide further boost power and besides being fun to implement, can be vital to gaining enough speed to win a race. There's further arcade moments in the game's pre-occupation with performing stunts. These boosts make you quickly realise that Mad Riders owes more to something like Mario Kart than a 'serious' off-road sim. Learning to powerslide is a skill that will take racing fans no time at all to master, hold down the brake as you turn a corner, thus taking the corner tighter, faster and invoking an increase to the boost meter. Controls are quite straight forward with accelerating down to pressing RT and boost requiring a tap of X. The Proving Grounds provides the first set of races in the Tournament mode and gradually ups the difficulty thus easing the player in. Sure, it's a relatively minor flaw in the grand scheme of things but first impressions count and this was the spelling equivalent of burping while on a date.įortunately, Mad Riders redeems itself swiftly with a comprehensive tutorial. Then I noticed that tapping LT would cause me to 'break'. The first loading screen provided me with the basic instructions for controlling my quad bike. As a writer and general fan of correct spelling and grammar, Mad Riders didn't get off to a great start with me.











Mad riders game review